AI Insights · Timothy · July 2022
Top 5 Space Games in South America Q2 2022: Performance Insights
In the second quarter of 2022, the top 5 space games on a unified platform in South America showcased diverse performance trends in downloads, revenue, and active users.
In the second quarter of 2022, the top 5 space games on a unified platform in South America exhibited varied performance metrics, reflecting their popularity and user engagement. Here’s a closer look at how each game fared:
Find the Alien from MOONEE PUBLISHING LTD saw fluctuating weekly downloads, starting strong at 355K in late March and dipping to 122K by the end of May, before a slight recovery to 176K in the last week of June. Active users followed a similar trend, beginning with 749K and dropping to 386K in early June, then climbing back to 468K by the end of the quarter.
Solar Smash by Paradyme Games had a consistent performance in weekly downloads, starting at 197K and peaking at 235K in late May, before declining to 108K by the end of June. Active users remained relatively high, starting at 725K and peaking at nearly 1M in late May, before settling at 701K by the end of the quarter. Revenue showed minor fluctuations, peaking at $95 in mid-April and stabilizing around $39 by the end of June.
Words to Win from HDuo Fun Games experienced a steady increase in weekly downloads, starting at 56K and reaching 229K by the end of June. Active users mirrored this growth, starting at 104K and peaking at 418K in the last week of June. Revenue, although minimal, showed a gradual increase, peaking at $11 in the final week of June.
Galaxiga Arcade Shooting Game by 1SOFT maintained a stable weekly download rate, starting at 89K and peaking at 103K in mid-May, before stabilizing around 94K by the end of June. Active users showed a steady increase, starting at 211K and reaching 244K by the end of June. Revenue remained relatively stable, peaking at around $2.8K in early May and ending the quarter at approximately $2.3K.
Space shooter - Galaxy attack, also by 1SOFT, saw consistent weekly downloads, starting at 72K and peaking at 108K in mid-June, before stabilizing around 95K by the end of the quarter. Active users increased steadily from 471K to 555K in mid-June, ending the quarter at 519K. Revenue showed a positive trend, starting at $3.9K and peaking at $4.5K in early June, before settling at approximately $4K in the final week of June.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.